I know it might be a lot of work and all to implement but I suggest adding in some sort of calendar in a corner with at least stating the day and week number. It's purely just a suggestion
Generally at first I wasn't so sure about the models utilized for some of the LI's (Kana, Mana, Touka), but they eventually grew on me and it was no longer distracting, not suggesting there is anything wrong, just had to give it a bit, glad I did though. All of the models in their own way feel unique, at least for the primary LI's and easy to recognize as well, allowing to put names to the faces easier.
I feel like the pacing overall was very solid, it didn't feel rushed or too slow, it had me suspensed at times (how dare you play with my heart smh) and emotional at others, allowing a pretty captivating story. Glad you didn't go with the rotue of constant intercourse, would of definitely ruined the pacing (IMO) and less deserving overall, especially with the story you were trying to portray. Another thing to add, Miko, Mira and Suzu are must protecc, glad you didn't make Suzu a one trick pony by being a constant tsundere, would of easily made her worse if so IMO
By far my favorites have to be Mira though, she is just a bundle of joy that MUST be protected by all costs, I swear to all things unholy in this Crimson-verse, if she doesn't stay a happy goofball by the end of this, we're going to have problems BUSTER. All jokes aside, the characters were great, but my only real criticism is the feeling of time progressing. Let me elaborate though. It, for me at least, was hard to keep track of the days, but this could be just a consequence of how I played it in 2 irl Days.
Although mentioning Mornin, Noon, Evening & such definitely helped, but I'd probably would of liked something that helped us keep track of time, allowing me to get a general sense of what is when. Obviously I saw your other posts in the comments and understand that you are way too preoccupied with actually actively developing the main story, so this is more for the future when development wraps up, at least in the case of the story part and not an immediate thing that should be thought of, just pointing out a personal thought about this.
Back to characters though, I felt like every character was unique in some way and didn't feel like a drag whatsoever to actually read our interactions with them. Miko, Mira, Suzu, Mana and Nagisa were a joy. Yes, the very confusing and totally not at all a plant to help guide us through our harem routes, is a joy. Miko was great and always happy to see interactions with her, she was way too adorable for her own good. Suzu had me rolling my eyes at first when we first came to help her, but thankfully that changed quickly, I genuinely don't think I would of liked Suzu quite as much if she hadn't changed her behavior, especially since I'm a very anti tsundere character tripe person (genuinely loathe it, it's way too popular and just not a fun read IMO) so to see her change was nice. Mana was adorable too and I hope in the future we get more fun interactions with her and her sister, kind of felt in the later Chapters that she barely made any appearances, would of wanted to see an aftermath from a couple days later for the siblings, seeing how they're holding up together after being apart for so long. Nagisa is confusing but great, I still can't place my finger on what she is, although that was a continued problem through the game (I had presumed Yui was some sort of cat before it was revealed she was a sheeple, I tried though, what cat doesn't just eat, sleep and eat again?), so unless I'm just quite dense and she's an actual Vampire and I somehow missed a line somewhere, I hope we at least get a somewhat explanation of her behavior in the future, although her "father" sure is a good explanation in this factor. Finally Mira, God where do I begin with this loaf of joy. Mira is best character hands down, no competition. I had my distrust towards her at first, but it genuinely just feels like she's a person that couldn't even hurt a fly even if she wanted to, of which, I hope continues to be a trend with her, must protecc that innocence (I will sue if otherwise). Hope to get more Mira interactions soon, already missing that goofball and maybe next update we'll see more of her, fingers crossed.
Overall though, I feel like CH is probably one of the best VNs I've read overall, with the pacing of the story, the characters and the sometimes comedic nature of the game helps raise it's stacture as probably one of the best around, without sacrificing it's livelier moments with the characters.
Daaaamn! Man you did it again. Took me just about 20min to play the update, but it was worth every single one. And now the agonising waiting starts all over... You are soooo mean, Vertigo!
Ok, not gonna lie, that comment about birds actually got me thinking. Would they (as animals) prefer algebra since it has more practical applications? Would musing on history be a good way to pass the time while flying? Or is spending this much time on Nagisa's quotes bad for my mental health?
Hard to say what exactly went wrong there, but someone on the Discord had a similar error earlier. The solution for him was to unpack the game into a fresh location/folder and then launch it from there (i.e. not use the update-only patch). Give that a try and see if it works. Alternatively, you could check the autosaves. They should still work, and there should be one from the end of last update in there.
If neither of these things work, let me know and we'll see what we can do. I'll check back in here in a bit, to see if you've replied. Or, you could join the Discord and see if you catch me there. Gonna be on there for a bit longer before I head off for the day. (And even if I'm not on, there might be others there who can help you when you post in the bug-reports channel)
I grabbed the full download to start with. The auto saves were overwritten by me trying to run the game from my save. I'll tried the update as I had version 35 and it worked. There has to be something in the scripts.rpy that was in 36 that's not in v35. Thanks for the help!
Ah finally got around to going back through after I lost my save, was rather fun seeing all the setup done in chapter 1 but I notice that for the most part chapters 2+ don't have as many foreshadowing moments, a lot more cause and effect things that feel weird in the moment but very quickly get addressed (guess its the nature that chapter 1 was intentionally hiding Myths so it doesnt feel weird), theres obviously still some but not nearly as many when you know the direction things go. One of the big ones that wasn't addressed again is that Satan/antichrist is apparently real and that Daiki isn't the one who should tell us about him, but given what the MC is imagine theres going to be a call back to that sooner rather than later (and if not now you can make it one :D)
As I've said before love the game can't wait for more.
Hey do you recommend any other similar story games like this? I really enjoyed playing this visual novel and I wanna play another while I wait for it to update.
Just recently downloaded and got to ch.3. Holy FUCK i slept on this for so long. Im amazed about the story and all of the character far (miko and kana have my heart. fight me).I might have to join your ranks on Patreon. Keep it up Vertigo
Just completed this 10/10 VN on my phone and can't wait for continuation of the story and further updates, wished i could've donated to help with development, but oh well. Also thought (and wished) a few times how story would change if we had a choice to allign ourselves to the Church for example, but hey, it'll just make development harder and longer and that's just a theory... A GAME THEORY!
Not a fan of the religious fanatics, but an antagonistic route to various myths would be interesting. I was testing to see if I could give kana an aneurysm by being obliviously friendly to the succubus. Hilarious, but no consequences. I did find you could close the path with mariko and yui. Blood Orange scene was majestic.
Got to chapter 4's current stopping point for this version. This game is awesome and stressful at the same time with all the suspense. There really isn't anything about the game I don't like, other than story stuff that triggers me but thats just me being really into the story mostly and being aware of something called morality unlike the seriously messed up antagonists in this game. I was practically in sync with MC when Jun's dad appeared. Also the idea of a religion like that in a modern era is both disgusting and disturbing
So Vertigo GREAT WORK and I hope you complete this game, it is engaging. Also take care of yourself(selves), make sure you take breaks and all that.
man..... I was LIKE man... Waiting for 2 updates instead of diving the latest is very VERY worth it. thanks for unveiling what I've been wondering since its introduction during Chapter 3. Also I feel really bad for a certain Vampire(Avoiding Spoiler huehue) A lot has happened during the span of one Week. Also, JUN, I also Didn't forget about Little JUN well... not so Little anymore but heh. looking forward for 0.38 update (Yes. planning on skipping 2 more updates cuz...
Why, why, why, why the first person to have sex with a pc was not miko but suzuπππ, why, I hate you, Vertigoππππππππππππππππππ
Not necessarily a good reason. Due to her broken mental state, their previous near combat, and general alien nature... You could kind of equate it to the mc trying to get a date by flirting with girls at an abortion clinic. It was a generally a very predatory move that a decent officer should definitely know not to do.
Considering she introduced him into her world, I could most definitely see him latching on her first. That, and the mother laying down vague consequences in an objectively more terrifying variation of "father greeting with a shotgun" should have most definitely had mc gone miko before branching.
The game is really good and I look forward to every update. The only major problem is the small updates, because I want to enjoy an update for a whole evening, not about 30 minutes =(
I also think the game lacks some sort of (manually enabled) hints and explanations of what your current choices affect, because some choices and their consequences are not obvious at all and you can probably miss a lot of content in the future because of that if you don't mess with the game code.
I'm also going to assume that your comment was made from a position of ignorant consumerism and not actual criticism:
I would love to give you longer updates, but my days only have 24 hours, too. Seeing as the updates release on a roughly monthly basis, 30 minutes is the best I can (currently) do without compromising the quality. It may not seem like it, but making this stuff takes time if you want it to be any good. (And between you and me, I'm already putting out a lot more content than the majority of my colleagues, so there's that, too.)
I get where you're coming from with the hint system, but that's kinda like asking for a built-in aimbot in Counter Strike - yeah, it'd ensure that you get the best outcome from any session/playthrough, but it'd also take away any sense of achievement tied to the game. Granted, the comparison is a bit lackluster, seeing as Counter Strike is competitive and CH isn't (as well as a few other factors) but I think you get what I'm saying.
On top of being unnecessary, would adding a hint system like that take a considerable amount of time, which - in turn - would detract from the time I could spend on making actual content for the game, further enhancing the "issue" of the first point of your comment: The more time I spend on adding peripheral features like that, the shorter (or further apart) the actual updates will be.
While I, as a player of other AVN myself, absolutely feel your plight of wanting more content and not wanting to miss anything due to making "wrong" decisions in games, I, as the dev of CH, am also just a single person and can only do so much without risking burnout - in which case there wouldn't be anymore content at all.
Hopefully you'll understand where I'm coming from and that I'm doing my best. Either way, though, I hope you'll keep enjoying CH.
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I know it might be a lot of work and all to implement but I suggest adding in some sort of calendar in a corner with at least stating the day and week number. It's purely just a suggestion
Generally at first I wasn't so sure about the models utilized for some of the LI's (Kana, Mana, Touka), but they eventually grew on me and it was no longer distracting, not suggesting there is anything wrong, just had to give it a bit, glad I did though. All of the models in their own way feel unique, at least for the primary LI's and easy to recognize as well, allowing to put names to the faces easier.
I feel like the pacing overall was very solid, it didn't feel rushed or too slow, it had me suspensed at times (how dare you play with my heart smh) and emotional at others, allowing a pretty captivating story. Glad you didn't go with the rotue of constant intercourse, would of definitely ruined the pacing (IMO) and less deserving overall, especially with the story you were trying to portray.
Another thing to add, Miko, Mira and Suzu are must protecc, glad you didn't make Suzu a one trick pony by being a constant tsundere, would of easily made her worse if so IMO
By far my favorites have to be Mira though, she is just a bundle of joy that MUST be protected by all costs, I swear to all things unholy in this Crimson-verse, if she doesn't stay a happy goofball by the end of this, we're going to have problems BUSTER. All jokes aside, the characters were great, but my only real criticism is the feeling of time progressing. Let me elaborate though. It, for me at least, was hard to keep track of the days, but this could be just a consequence of how I played it in 2 irl Days.
Although mentioning Mornin, Noon, Evening & such definitely helped, but I'd probably would of liked something that helped us keep track of time, allowing me to get a general sense of what is when. Obviously I saw your other posts in the comments and understand that you are way too preoccupied with actually actively developing the main story, so this is more for the future when development wraps up, at least in the case of the story part and not an immediate thing that should be thought of, just pointing out a personal thought about this.
Back to characters though, I felt like every character was unique in some way and didn't feel like a drag whatsoever to actually read our interactions with them. Miko, Mira, Suzu, Mana and Nagisa were a joy. Yes, the very confusing and totally not at all a plant to help guide us through our harem routes, is a joy. Miko was great and always happy to see interactions with her, she was way too adorable for her own good. Suzu had me rolling my eyes at first when we first came to help her, but thankfully that changed quickly, I genuinely don't think I would of liked Suzu quite as much if she hadn't changed her behavior, especially since I'm a very anti tsundere character tripe person (genuinely loathe it, it's way too popular and just not a fun read IMO) so to see her change was nice. Mana was adorable too and I hope in the future we get more fun interactions with her and her sister, kind of felt in the later Chapters that she barely made any appearances, would of wanted to see an aftermath from a couple days later for the siblings, seeing how they're holding up together after being apart for so long. Nagisa is confusing but great, I still can't place my finger on what she is, although that was a continued problem through the game (I had presumed Yui was some sort of cat before it was revealed she was a sheeple, I tried though, what cat doesn't just eat, sleep and eat again?), so unless I'm just quite dense and she's an actual Vampire and I somehow missed a line somewhere, I hope we at least get a somewhat explanation of her behavior in the future, although her "father" sure is a good explanation in this factor. Finally Mira, God where do I begin with this loaf of joy. Mira is best character hands down, no competition. I had my distrust towards her at first, but it genuinely just feels like she's a person that couldn't even hurt a fly even if she wanted to, of which, I hope continues to be a trend with her, must protecc that innocence (I will sue if otherwise). Hope to get more Mira interactions soon, already missing that goofball and maybe next update we'll see more of her, fingers crossed.
Overall though, I feel like CH is probably one of the best VNs I've read overall, with the pacing of the story, the characters and the sometimes comedic nature of the game helps raise it's stacture as probably one of the best around, without sacrificing it's livelier moments with the characters.
Daaaamn! Man you did it again. Took me just about 20min to play the update, but it was worth every single one. And now the agonising waiting starts all over... You are soooo mean, Vertigo!
Keep it that way π
Ok, not gonna lie, that comment about birds actually got me thinking. Would they (as animals) prefer algebra since it has more practical applications? Would musing on history be a good way to pass the time while flying? Or is spending this much time on Nagisa's quotes bad for my mental health?
Hey Vertigo,
Getting an error loading my game from 35.1.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00action_file.rpy", line 463, in __call__
renpy.load(fn)
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?
Then it loops through some errors in scripts.rpy line 516
Please advise. Thanks!
Hey there!
Hard to say what exactly went wrong there, but someone on the Discord had a similar error earlier. The solution for him was to unpack the game into a fresh location/folder and then launch it from there (i.e. not use the update-only patch). Give that a try and see if it works.
Alternatively, you could check the autosaves. They should still work, and there should be one from the end of last update in there.
If neither of these things work, let me know and we'll see what we can do. I'll check back in here in a bit, to see if you've replied. Or, you could join the Discord and see if you catch me there. Gonna be on there for a bit longer before I head off for the day.
(And even if I'm not on, there might be others there who can help you when you post in the bug-reports channel)
I grabbed the full download to start with. The auto saves were overwritten by me trying to run the game from my save. I'll tried the update as I had version 35 and it worked. There has to be something in the scripts.rpy that was in 36 that's not in v35. Thanks for the help!
Ah finally got around to going back through after I lost my save, was rather fun seeing all the setup done in chapter 1 but I notice that for the most part chapters 2+ don't have as many foreshadowing moments, a lot more cause and effect things that feel weird in the moment but very quickly get addressed (guess its the nature that chapter 1 was intentionally hiding Myths so it doesnt feel weird), theres obviously still some but not nearly as many when you know the direction things go. One of the big ones that wasn't addressed again is that Satan/antichrist is apparently real and that Daiki isn't the one who should tell us about him, but given what the MC is imagine theres going to be a call back to that sooner rather than later (and if not now you can make it one :D)
As I've said before love the game can't wait for more.
I'm so disappointed there is no option to run orianna over with a communion wafer truck.
Hey do you recommend any other similar story games like this? I really enjoyed playing this visual novel and I wanna play another while I wait for it to update.
Eternum. Eternum. Eternum. Best AVN out there hands down. (Although this one could close that gap eventually because its also a banger.)
I think Eternum, Stray Incubus, and World's Crossing Academy. Stories are also very exciting. But more nsfw.
There are more, but with sandbox.Not sure if u like it.
I love Jun's new design
HARD agree. Very well done Vertigo!
Also Vertigo great game so far hope you can keep making great updates like you have been
Who here thought about replaying the entire game after getting to the latest update?
How many chapters do you think there will be?
Just recently downloaded and got to ch.3. Holy FUCK i slept on this for so long. Im amazed about the story and all of the character far (miko and kana have my heart. fight me).I might have to join your ranks on Patreon. Keep it up Vertigo
What version of the game had our characters apartment broken into and destroyed?
0.33 i believe
Just completed this 10/10 VN on my phone and can't wait for continuation of the story and further updates, wished i could've donated to help with development, but oh well. Also thought (and wished) a few times how story would change if we had a choice to allign ourselves to the Church for example, but hey, it'll just make development harder and longer and that's just a theory...
A GAME THEORY!Not a fan of the religious fanatics, but an antagonistic route to various myths would be interesting. I was testing to see if I could give kana an aneurysm by being obliviously friendly to the succubus. Hilarious, but no consequences. I did find you could close the path with mariko and yui. Blood Orange scene was majestic.
Beep boop so edgy.
How many chapters do you plan to give the game?
Got to chapter 4's current stopping point for this version. This game is awesome and stressful at the same time with all the suspense. There really isn't anything about the game I don't like, other than story stuff that triggers me but thats just me being really into the story mostly and being aware of something called morality unlike the seriously messed up antagonists in this game. I was practically in sync with MC when Jun's dad appeared. Also the idea of a religion like that in a modern era is both disgusting and disturbing
So Vertigo GREAT WORK and I hope you complete this game, it is engaging. Also take care of yourself(selves), make sure you take breaks and all that.
man..... I was LIKE man... Waiting for 2 updates instead of diving the latest is very VERY worth it. thanks for unveiling what I've been wondering since its introduction during Chapter 3. Also I feel really bad for a certain Vampire(Avoiding Spoiler huehue) A lot has happened during the span of one Week. Also, JUN, I also Didn't forget about Little JUN well... not so Little anymore but heh. looking forward for 0.38 update (Yes. planning on skipping 2 more updates cuz...![](https://img.itch.zone/aW1nLzE2OTE5Mjc0LmpwZw==/original/bykG4Z.jpg)
How many chapters does this game currently have?
4 at the moment.
Why, why, why, why the first person to have sex with a pc was not miko but suzuπππ, why, I hate you, Vertigoππππππππππππππππππ
for starters, the mc got closer to suzu since they do live together and all
Not necessarily a good reason. Due to her broken mental state, their previous near combat, and general alien nature... You could kind of equate it to the mc trying to get a date by flirting with girls at an abortion clinic. It was a generally a very predatory move that a decent officer should definitely know not to do.
Miko supremacy ππ
Considering she introduced him into her world, I could most definitely see him latching on her first. That, and the mother laying down vague consequences in an objectively more terrifying variation of "father greeting with a shotgun" should have most definitely had mc gone miko before branching.
The game is really good and I look forward to every update. The only major problem is the small updates, because I want to enjoy an update for a whole evening, not about 30 minutes =(
I also think the game lacks some sort of (manually enabled) hints and explanations of what your current choices affect, because some choices and their consequences are not obvious at all and you can probably miss a lot of content in the future because of that if you don't mess with the game code.
Hi there! I'm glad to hear that you enjoy CH.
I'm also going to assume that your comment was made from a position of ignorant consumerism and not actual criticism:
I would love to give you longer updates, but my days only have 24 hours, too. Seeing as the updates release on a roughly monthly basis, 30 minutes is the best I can (currently) do without compromising the quality. It may not seem like it, but making this stuff takes time if you want it to be any good. (And between you and me, I'm already putting out a lot more content than the majority of my colleagues, so there's that, too.)
I get where you're coming from with the hint system, but that's kinda like asking for a built-in aimbot in Counter Strike - yeah, it'd ensure that you get the best outcome from any session/playthrough, but it'd also take away any sense of achievement tied to the game. Granted, the comparison is a bit lackluster, seeing as Counter Strike is competitive and CH isn't (as well as a few other factors) but I think you get what I'm saying.
On top of being unnecessary, would adding a hint system like that take a considerable amount of time, which - in turn - would detract from the time I could spend on making actual content for the game, further enhancing the "issue" of the first point of your comment: The more time I spend on adding peripheral features like that, the shorter (or further apart) the actual updates will be.
While I, as a player of other AVN myself, absolutely feel your plight of wanting more content and not wanting to miss anything due to making "wrong" decisions in games, I, as the dev of CH, am also just a single person and can only do so much without risking burnout - in which case there wouldn't be anymore content at all.
Hopefully you'll understand where I'm coming from and that I'm doing my best. Either way, though, I hope you'll keep enjoying CH.