i will say its a shame that you dont want to add pregnancy to the game. Would love to see Suzu become a mommy. i think it would be very emotional and sweet. That said I FREAKIN LOVE THIS STORY! Thank you so much for sharing it.
Yeah, sorry about that. Pregnancy is just not up my alley — both as a kink and a concept/state lol That being said, I truly appreciate your comment. Thank you for your kind words.
I know it might be a lot of work and all to implement but I suggest adding in some sort of calendar in a corner with at least stating the day and week number. It's purely just a suggestion
There's something like that already in the game. Not exactly with a week number but at least the day number is being displayed on the phone. And since the math of dividing by 7 isn't that hard, I don't really see much of a reason to add a week number - especially since a week number doesn't have any inherent value in CH.
Generally at first I wasn't so sure about the models utilized for some of the LI's (Kana, Mana, Touka), but they eventually grew on me and it was no longer distracting, not suggesting there is anything wrong, just had to give it a bit, glad I did though. All of the models in their own way feel unique, at least for the primary LI's and easy to recognize as well, allowing to put names to the faces easier.
I feel like the pacing overall was very solid, it didn't feel rushed or too slow, it had me suspensed at times (how dare you play with my heart smh) and emotional at others, allowing a pretty captivating story. Glad you didn't go with the rotue of constant intercourse, would of definitely ruined the pacing (IMO) and less deserving overall, especially with the story you were trying to portray. Another thing to add, Miko, Mira and Suzu are must protecc, glad you didn't make Suzu a one trick pony by being a constant tsundere, would of easily made her worse if so IMO
By far my favorites have to be Mira though, she is just a bundle of joy that MUST be protected by all costs, I swear to all things unholy in this Crimson-verse, if she doesn't stay a happy goofball by the end of this, we're going to have problems BUSTER. All jokes aside, the characters were great, but my only real criticism is the feeling of time progressing. Let me elaborate though. It, for me at least, was hard to keep track of the days, but this could be just a consequence of how I played it in 2 irl Days.
Although mentioning Mornin, Noon, Evening & such definitely helped, but I'd probably would of liked something that helped us keep track of time, allowing me to get a general sense of what is when. Obviously I saw your other posts in the comments and understand that you are way too preoccupied with actually actively developing the main story, so this is more for the future when development wraps up, at least in the case of the story part and not an immediate thing that should be thought of, just pointing out a personal thought about this.
Back to characters though, I felt like every character was unique in some way and didn't feel like a drag whatsoever to actually read our interactions with them. Miko, Mira, Suzu, Mana and Nagisa were a joy. Yes, the very confusing and totally not at all a plant to help guide us through our harem routes, is a joy. Miko was great and always happy to see interactions with her, she was way too adorable for her own good. Suzu had me rolling my eyes at first when we first came to help her, but thankfully that changed quickly, I genuinely don't think I would of liked Suzu quite as much if she hadn't changed her behavior, especially since I'm a very anti tsundere character tripe person (genuinely loathe it, it's way too popular and just not a fun read IMO) so to see her change was nice. Mana was adorable too and I hope in the future we get more fun interactions with her and her sister, kind of felt in the later Chapters that she barely made any appearances, would of wanted to see an aftermath from a couple days later for the siblings, seeing how they're holding up together after being apart for so long. Nagisa is confusing but great, I still can't place my finger on what she is, although that was a continued problem through the game (I had presumed Yui was some sort of cat before it was revealed she was a sheeple, I tried though, what cat doesn't just eat, sleep and eat again?), so unless I'm just quite dense and she's an actual Vampire and I somehow missed a line somewhere, I hope we at least get a somewhat explanation of her behavior in the future, although her "father" sure is a good explanation in this factor. Finally Mira, God where do I begin with this loaf of joy. Mira is best character hands down, no competition. I had my distrust towards her at first, but it genuinely just feels like she's a person that couldn't even hurt a fly even if she wanted to, of which, I hope continues to be a trend with her, must protecc that innocence (I will sue if otherwise). Hope to get more Mira interactions soon, already missing that goofball and maybe next update we'll see more of her, fingers crossed.
Overall though, I feel like CH is probably one of the best VNs I've read overall, with the pacing of the story, the characters and the sometimes comedic nature of the game helps raise it's stacture as probably one of the best around, without sacrificing it's livelier moments with the characters.
Wow, that's quite the feedback. Thanks for your in-depth comment and the kind words, mate! And sorry for the late reply, life has kept me busy lately.
One part in particular I want to address is the aftermath of what happened with Mana and Hina. I know it's been a while since the last update with either of them, but keep in mind that that's mostly due to the time scale of the game. In-game, only two days have passed since we first met Hina and reunited her with Mana. There will absolutely be more content with both of them, but for the story's sake, I wanted to give them some time with just each other (and Reina), to properly acclimate to their new life. I felt like it would've been strange for Hina and especially Mana to just go back to normal day-to-day business, despite everything they went through. Mana, for example, hasn't been back to school yet, either.
Daaaamn! Man you did it again. Took me just about 20min to play the update, but it was worth every single one. And now the agonising waiting starts all over... You are soooo mean, Vertigo!
Ok, not gonna lie, that comment about birds actually got me thinking. Would they (as animals) prefer algebra since it has more practical applications? Would musing on history be a good way to pass the time while flying? Or is spending this much time on Nagisa's quotes bad for my mental health?
Hard to say what exactly went wrong there, but someone on the Discord had a similar error earlier. The solution for him was to unpack the game into a fresh location/folder and then launch it from there (i.e. not use the update-only patch). Give that a try and see if it works. Alternatively, you could check the autosaves. They should still work, and there should be one from the end of last update in there.
If neither of these things work, let me know and we'll see what we can do. I'll check back in here in a bit, to see if you've replied. Or, you could join the Discord and see if you catch me there. Gonna be on there for a bit longer before I head off for the day. (And even if I'm not on, there might be others there who can help you when you post in the bug-reports channel)
I grabbed the full download to start with. The auto saves were overwritten by me trying to run the game from my save. I'll tried the update as I had version 35 and it worked. There has to be something in the scripts.rpy that was in 36 that's not in v35. Thanks for the help!
Ah finally got around to going back through after I lost my save, was rather fun seeing all the setup done in chapter 1 but I notice that for the most part chapters 2+ don't have as many foreshadowing moments, a lot more cause and effect things that feel weird in the moment but very quickly get addressed (guess its the nature that chapter 1 was intentionally hiding Myths so it doesnt feel weird), theres obviously still some but not nearly as many when you know the direction things go. One of the big ones that wasn't addressed again is that Satan/antichrist is apparently real and that Daiki isn't the one who should tell us about him, but given what the MC is imagine theres going to be a call back to that sooner rather than later (and if not now you can make it one :D)
As I've said before love the game can't wait for more.
The frequency of foreshadowing naturally decreases the further the game develops, seeing as Ren (and thus the player) uncovers more and more secrets. There will always be at least a few things, but never as much as in the first chapter. Other things (like the one with Daishi you correctly pointed out) take a long time to get addressed, too, since they're either low-priority, extremely important, or dependent on a slow build-up. The Daishi one, for example, is one of those that need the slow build-up. It's already been "addressed" a few times since when it was first mentioned, albeit not in a direct way. You'll see what I mean when everything gets unveiled eventually. :P
Hey do you recommend any other similar story games like this? I really enjoyed playing this visual novel and I wanna play another while I wait for it to update.
Just recently downloaded and got to ch.3. Holy FUCK i slept on this for so long. Im amazed about the story and all of the character far (miko and kana have my heart. fight me).I might have to join your ranks on Patreon. Keep it up Vertigo
Just completed this 10/10 VN on my phone and can't wait for continuation of the story and further updates, wished i could've donated to help with development, but oh well. Also thought (and wished) a few times how story would change if we had a choice to allign ourselves to the Church for example, but hey, it'll just make development harder and longer and that's just a theory... A GAME THEORY!
Not a fan of the religious fanatics, but an antagonistic route to various myths would be interesting. I was testing to see if I could give kana an aneurysm by being obliviously friendly to the succubus. Hilarious, but no consequences. I did find you could close the path with mariko and yui. Blood Orange scene was majestic.
Maybe, yeah. Could very well end up being just one or two years instead, though. All depends on where I end the story, seeing as there is an earlier and a later point where I could do so. We'll see how I feel about things when we get to the earlier point. :)
Got to chapter 4's current stopping point for this version. This game is awesome and stressful at the same time with all the suspense. There really isn't anything about the game I don't like, other than story stuff that triggers me but thats just me being really into the story mostly and being aware of something called morality unlike the seriously messed up antagonists in this game. I was practically in sync with MC when Jun's dad appeared. Also the idea of a religion like that in a modern era is both disgusting and disturbing
So Vertigo GREAT WORK and I hope you complete this game, it is engaging. Also take care of yourself(selves), make sure you take breaks and all that.
man..... I was LIKE man... Waiting for 2 updates instead of diving the latest is very VERY worth it. thanks for unveiling what I've been wondering since its introduction during Chapter 3. Also I feel really bad for a certain Vampire(Avoiding Spoiler huehue) A lot has happened during the span of one Week. Also, JUN, I also Didn't forget about Little JUN well... not so Little anymore but heh. looking forward for 0.38 update (Yes. planning on skipping 2 more updates cuz...
Not necessarily a good reason. Due to her broken mental state, their previous near combat, and general alien nature... You could kind of equate it to the mc trying to get a date by flirting with girls at an abortion clinic. It was a generally a very predatory move that a decent officer should definitely know not to do.
Considering she introduced him into her world, I could most definitely see him latching on her first. That, and the mother laying down vague consequences in an objectively more terrifying variation of "father greeting with a shotgun" should have most definitely had mc gone miko before branching.
The game is really good and I look forward to every update. The only major problem is the small updates, because I want to enjoy an update for a whole evening, not about 30 minutes =(
I also think the game lacks some sort of (manually enabled) hints and explanations of what your current choices affect, because some choices and their consequences are not obvious at all and you can probably miss a lot of content in the future because of that if you don't mess with the game code.
I'm also going to assume that your comment was made from a position of ignorant consumerism and not actual criticism:
I would love to give you longer updates, but my days only have 24 hours, too. Seeing as the updates release on a roughly monthly basis, 30 minutes is the best I can (currently) do without compromising the quality. It may not seem like it, but making this stuff takes time if you want it to be any good. (And between you and me, I'm already putting out a lot more content than the majority of my colleagues, so there's that, too.)
I get where you're coming from with the hint system, but that's kinda like asking for a built-in aimbot in Counter Strike - yeah, it'd ensure that you get the best outcome from any session/playthrough, but it'd also take away any sense of achievement tied to the game. Granted, the comparison is a bit lackluster, seeing as Counter Strike is competitive and CH isn't (as well as a few other factors) but I think you get what I'm saying.
On top of being unnecessary, would adding a hint system like that take a considerable amount of time, which - in turn - would detract from the time I could spend on making actual content for the game, further enhancing the "issue" of the first point of your comment: The more time I spend on adding peripheral features like that, the shorter (or further apart) the actual updates will be.
While I, as a player of other AVN myself, absolutely feel your plight of wanting more content and not wanting to miss anything due to making "wrong" decisions in games, I, as the dev of CH, am also just a single person and can only do so much without risking burnout - in which case there wouldn't be anymore content at all.
Hopefully you'll understand where I'm coming from and that I'm doing my best. Either way, though, I hope you'll keep enjoying CH.
First, I would like to preface that I have only played until around the start of Chapter II. Crimson High seems to be the makings of an excellent AVN. It has been more captivating than most others I have experienced. I did want to point out a detail that I noticed while playing. When encountering Orianna the first and second time, a "crucifix" is mentioned. The error is that a crucifix is a term depicting Jesus crucified. The item seen in your game is instead a cross. Also, consider making the hint for the hamsters more prevalent and more distinctively contrasting against the quick save notification. It's nothing against the feature. I acknowledge that others enjoy it. I like seeing the extra artwork but feel distracted and less immersed in the story when constantly checking for secrets. Otherwise, I have nothing else but praise for this project. Keep up the fantastic work. Have a nice day!
You're right, "crucifix" isn't exactly the right term, but I chose it deliberately, despite that fact. Jesus doesn't exist in the world of CH*, so the crucifix in this world can't be depicting Jesus crucified. Instead, in CH lore, the Church's crucifix is a symbol for converging paths of sacrifice and faith.
On top of that, the term "crucifix" has a way closer tie to vampires in various pieces of vampire mythology than the term "cross" does, seeing as the cross itself is (usually) only considered harmful to vampires while in the context of Christianity, whereas the crucifix always is considered harmful due to its inherent link to Christianity. And, frankly, I personally think "crucifix" just sounds better and more impactful than "cross".
As for the notification stuff for the hamsters.. I'll think about it. You're the first person to tell me that the notifications are too subtle, so I have to assume that most people are fine with them as they are (or just don't care enough to mention it). Now, if I were to make them more obvious, on the other hand, I'm sure I'd get people saying that they are too distracting or something like that, instead. What I potentially could do is to give the player options for the notification's style, even though I honestly don't think it's the best way to spend my time, seeing as it'd take away from the development of actual content. Now, that being said, though, I'll probably still do it, since I enjoy this kinda work and it shouldn't take away too much time. I just can't promise when and how I'm going to implement it, seeing as the hamsters themselves are already just an "extra" feature of CH, and thus this addition is very low priority.
Thanks again for your kind words, though, and have a nice day, too!
TL;DR: No Jesus in CH = crucifix in CH has no Jesus on it Notifications will probably see a change at some point, but no clue when due to low priority
*(Not 100% true, but for reasons, I'll leave it at that)
I was thinking 'i finally found a game thats as good as fall of the angels (probably better)' and literally 5 minutes later i saw the tv scene... i wonder did you get inspired by that game to make a story focused one as well ?
the game overall is 10/10 but i noticed that in the hamster gallery section i saw that even though i found 5 hamsters the photos were still locked so i thought i need to click unlock hamsters to use the ones i found but it unlocked all of them... even if i go back to previous saves they are still unlocked is there a way to 'fix' it ? Also i think a warning for the button would be good too
Yeah, a warning for the button might be a good idea. I'll see that I add that for next update. Also, there sadly isn't an easy way to "fix" this. Best thing I can offer is to create some sort of reset button for the hamsters in general (something I'll likely do anyway) and to send you a fix for this issue in particular, if you tell me which hamsters it were that you accidentally unlocked. There sadly isn't something as simple as an "undo" button or something like that.
Thanks for offering help but its fine no need to send a fix if there isnt an easy one. i can wait for the next update to find the others. i only wanted to say it so if another player sees this they wont do the same mistake as i did. Because finding them was really fun, just playing the game and you just notice a tiny cute hamster looking at you behind a book or something :D
Ah. It seems like I forgot to add the instructions to the dev log this time. Mea culpa.
To install the update-only patch, unzip the contents of the zip file to your current CH root folder (where the .exe file is) and tell it to overwrite when prompted.
Beware: It only works from the last version to this one, meaning your current version needs to be at least v0.34.0 for the update-only patch to work.
I know i left a review before but seriously im loving this story. I just wish you could release new update by the week but I understand how hard it is to release a new version but that's seriously how much I enjoy it
Just.. What the hell is going on on background, when mc speaks with Meritaten in v.35.1?
Is it the same green haired girl walking towards mc during his talk with Meritaten, that passed by on the background behind mc's father during phonecall?
Is it Emica who walked out, saw mc, went back and then looked out from the corner?
I assume it is her talking in cliffhanger, cause mc mentioned he saw white hair while they went to park with Nerez.
Nice update, by the way. Already waiting for new version.
first we got fired and got case with chika closed already. After that we got to know about what happened to chika from Suzu and then going to talk with Yukari about chika. L - logic (idk if this is intended but i got it like that)
P.S. i'm in love with this project it's just too cool and hamsters is cool easter egg and there's just everything good about story it isn't too unknown but in the same time it isn't obvious at first and only thing what putting it a little down is some animations bc they are just slideshows and i'm only on second act as i wrote this
P.P.S. i think it is intended bc there is thought about us not being detective anymore
Yes, that's intentional. Just because the case is over doesn't mean the MC just ignores all the girls and doesn't care about their sides of the story anymore.
Glad you like it. It's only gonna get better going forward.
I assume you're on PC? Did you use the update-only version or the full version? If it's the latter, did you unpack it to a new location or just shove the files in the same folder, overwriting what was there before?
I did use the update only version, and when that did not work downloaded the full version and moved a copy of my saves there to test. I stored it in a separate location for that. Both provided the same error message.
Interesting. Question: Which update did you play last before attempting to play the current one?
To explain my train of thought here: Seeing as you're (so far) the only person to show me this error leads me to believe that it's not an issue with the update itself. Then, the only time I've seen that error being persistent before, was when I switched from RenPy 7.4.8 to 7.5.3 back in like v0.13.0 (or somewhere around there).
The traceback doesn't really give too much information about what's actually wrong, so all I can really offer you is to take a look at your save file and see if I can get it to work on my end or if the save file itself somehow got borked. If you want me to do that, upload the save file to Google Drive or some other file host and send me the link as a reply here and I'll get back to you at some point tomorrow.
No problem, Thank you for your help. I think I will just replay the game at some point, gives me the excuse I need to track down the hamsters I missed. Thank you for such a great game. Though the last update I played was the 0.34 using the update only I believe.
I just finished 0.34 a day ago and decided to check to see if you had announced when the next update would come out just to find that it came out 3 hours ago, now I'm hyped!
I have absolutely loved the story and pace of the game and would recommend anybody who enjoys adult story games to download this. The only hiccup I have about the game is the negative view on Christianity but it is only a small gripe so I just have my head canon that the negativity is directed to the Catholics as I am a protestant. The head cannon being that the protestant reformation in this universe was about a dispute amongst Christians who did and did not accept myths as equals. Supporting evidence being the all men are created equal under God which was first stated in protestant England as well as with the heavy focus of individuality in many protestant nations. over all a 9/10 story
Lost my save and got to go through this all again, but damn it you made a good enough story that I actually want to get back to where I was so I am ready for new update, looking forward to seeing how things go, but I mourn the loss of the smol even if I fully understand the reasoning behind it (and it was done in a somewhat satisfying way for the story as well which is nice bonus)
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Why I can't avoid the meeting with Miko?? I don't like her. I prefer Suzu
You're so right, I should've made meeting her optional. It's not like she's pivotal to the story or anything.
Thanks for your answer, but perhaps you can do this for a new update no?
i will say its a shame that you dont want to add pregnancy to the game. Would love to see Suzu become a mommy. i think it would be very emotional and sweet. That said I FREAKIN LOVE THIS STORY! Thank you so much for sharing it.
Yeah, sorry about that. Pregnancy is just not up my alley — both as a kink and a concept/state lol
That being said, I truly appreciate your comment. Thank you for your kind words.
I know it might be a lot of work and all to implement but I suggest adding in some sort of calendar in a corner with at least stating the day and week number. It's purely just a suggestion
There's something like that already in the game. Not exactly with a week number but at least the day number is being displayed on the phone. And since the math of dividing by 7 isn't that hard, I don't really see much of a reason to add a week number - especially since a week number doesn't have any inherent value in CH.
Generally at first I wasn't so sure about the models utilized for some of the LI's (Kana, Mana, Touka), but they eventually grew on me and it was no longer distracting, not suggesting there is anything wrong, just had to give it a bit, glad I did though. All of the models in their own way feel unique, at least for the primary LI's and easy to recognize as well, allowing to put names to the faces easier.
I feel like the pacing overall was very solid, it didn't feel rushed or too slow, it had me suspensed at times (how dare you play with my heart smh) and emotional at others, allowing a pretty captivating story. Glad you didn't go with the rotue of constant intercourse, would of definitely ruined the pacing (IMO) and less deserving overall, especially with the story you were trying to portray.
Another thing to add, Miko, Mira and Suzu are must protecc, glad you didn't make Suzu a one trick pony by being a constant tsundere, would of easily made her worse if so IMO
By far my favorites have to be Mira though, she is just a bundle of joy that MUST be protected by all costs, I swear to all things unholy in this Crimson-verse, if she doesn't stay a happy goofball by the end of this, we're going to have problems BUSTER. All jokes aside, the characters were great, but my only real criticism is the feeling of time progressing. Let me elaborate though. It, for me at least, was hard to keep track of the days, but this could be just a consequence of how I played it in 2 irl Days.
Although mentioning Mornin, Noon, Evening & such definitely helped, but I'd probably would of liked something that helped us keep track of time, allowing me to get a general sense of what is when. Obviously I saw your other posts in the comments and understand that you are way too preoccupied with actually actively developing the main story, so this is more for the future when development wraps up, at least in the case of the story part and not an immediate thing that should be thought of, just pointing out a personal thought about this.
Back to characters though, I felt like every character was unique in some way and didn't feel like a drag whatsoever to actually read our interactions with them. Miko, Mira, Suzu, Mana and Nagisa were a joy. Yes, the very confusing and totally not at all a plant to help guide us through our harem routes, is a joy. Miko was great and always happy to see interactions with her, she was way too adorable for her own good. Suzu had me rolling my eyes at first when we first came to help her, but thankfully that changed quickly, I genuinely don't think I would of liked Suzu quite as much if she hadn't changed her behavior, especially since I'm a very anti tsundere character tripe person (genuinely loathe it, it's way too popular and just not a fun read IMO) so to see her change was nice. Mana was adorable too and I hope in the future we get more fun interactions with her and her sister, kind of felt in the later Chapters that she barely made any appearances, would of wanted to see an aftermath from a couple days later for the siblings, seeing how they're holding up together after being apart for so long. Nagisa is confusing but great, I still can't place my finger on what she is, although that was a continued problem through the game (I had presumed Yui was some sort of cat before it was revealed she was a sheeple, I tried though, what cat doesn't just eat, sleep and eat again?), so unless I'm just quite dense and she's an actual Vampire and I somehow missed a line somewhere, I hope we at least get a somewhat explanation of her behavior in the future, although her "father" sure is a good explanation in this factor. Finally Mira, God where do I begin with this loaf of joy. Mira is best character hands down, no competition. I had my distrust towards her at first, but it genuinely just feels like she's a person that couldn't even hurt a fly even if she wanted to, of which, I hope continues to be a trend with her, must protecc that innocence (I will sue if otherwise). Hope to get more Mira interactions soon, already missing that goofball and maybe next update we'll see more of her, fingers crossed.
Overall though, I feel like CH is probably one of the best VNs I've read overall, with the pacing of the story, the characters and the sometimes comedic nature of the game helps raise it's stacture as probably one of the best around, without sacrificing it's livelier moments with the characters.
Wow, that's quite the feedback. Thanks for your in-depth comment and the kind words, mate! And sorry for the late reply, life has kept me busy lately.
One part in particular I want to address is the aftermath of what happened with Mana and Hina. I know it's been a while since the last update with either of them, but keep in mind that that's mostly due to the time scale of the game. In-game, only two days have passed since we first met Hina and reunited her with Mana. There will absolutely be more content with both of them, but for the story's sake, I wanted to give them some time with just each other (and Reina), to properly acclimate to their new life. I felt like it would've been strange for Hina and especially Mana to just go back to normal day-to-day business, despite everything they went through. Mana, for example, hasn't been back to school yet, either.
I appreciate hearing about your thoughts. :)
Daaaamn! Man you did it again. Took me just about 20min to play the update, but it was worth every single one. And now the agonising waiting starts all over... You are soooo mean, Vertigo!
Keep it that way 😉
Heh, sorry about that, mate. Next one's almost ready, though, so you won't have to wait that much longer :P
Glad you enjoyed last update, though! :)
Ok, not gonna lie, that comment about birds actually got me thinking. Would they (as animals) prefer algebra since it has more practical applications? Would musing on history be a good way to pass the time while flying? Or is spending this much time on Nagisa's quotes bad for my mental health?
Hey Vertigo,
Getting an error loading my game from 35.1.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00action_file.rpy", line 463, in __call__
renpy.load(fn)
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?
Then it loops through some errors in scripts.rpy line 516
Please advise. Thanks!
Hey there!
Hard to say what exactly went wrong there, but someone on the Discord had a similar error earlier. The solution for him was to unpack the game into a fresh location/folder and then launch it from there (i.e. not use the update-only patch). Give that a try and see if it works.
Alternatively, you could check the autosaves. They should still work, and there should be one from the end of last update in there.
If neither of these things work, let me know and we'll see what we can do. I'll check back in here in a bit, to see if you've replied. Or, you could join the Discord and see if you catch me there. Gonna be on there for a bit longer before I head off for the day.
(And even if I'm not on, there might be others there who can help you when you post in the bug-reports channel)
I grabbed the full download to start with. The auto saves were overwritten by me trying to run the game from my save. I'll tried the update as I had version 35 and it worked. There has to be something in the scripts.rpy that was in 36 that's not in v35. Thanks for the help!
Ah finally got around to going back through after I lost my save, was rather fun seeing all the setup done in chapter 1 but I notice that for the most part chapters 2+ don't have as many foreshadowing moments, a lot more cause and effect things that feel weird in the moment but very quickly get addressed (guess its the nature that chapter 1 was intentionally hiding Myths so it doesnt feel weird), theres obviously still some but not nearly as many when you know the direction things go. One of the big ones that wasn't addressed again is that Satan/antichrist is apparently real and that Daiki isn't the one who should tell us about him, but given what the MC is imagine theres going to be a call back to that sooner rather than later (and if not now you can make it one :D)
As I've said before love the game can't wait for more.
The frequency of foreshadowing naturally decreases the further the game develops, seeing as Ren (and thus the player) uncovers more and more secrets. There will always be at least a few things, but never as much as in the first chapter.
Other things (like the one with Daishi you correctly pointed out) take a long time to get addressed, too, since they're either low-priority, extremely important, or dependent on a slow build-up.
The Daishi one, for example, is one of those that need the slow build-up. It's already been "addressed" a few times since when it was first mentioned, albeit not in a direct way. You'll see what I mean when everything gets unveiled eventually. :P
Thanks for your kind words, mate :)
I'm so disappointed there is no option to run orianna over with a communion wafer truck.
Hey do you recommend any other similar story games like this? I really enjoyed playing this visual novel and I wanna play another while I wait for it to update.
Eternum. Eternum. Eternum. Best AVN out there hands down. (Although this one could close that gap eventually because its also a banger.)
I think Eternum, Stray Incubus, and World's Crossing Academy. Stories are also very exciting. But more nsfw.
There are more, but with sandbox.Not sure if u like it.
I love Jun's new design
HARD agree. Very well done Vertigo!
Also Vertigo great game so far hope you can keep making great updates like you have been
Who here thought about replaying the entire game after getting to the latest update?
How many chapters do you think there will be?
Just recently downloaded and got to ch.3. Holy FUCK i slept on this for so long. Im amazed about the story and all of the character far (miko and kana have my heart. fight me).I might have to join your ranks on Patreon. Keep it up Vertigo
Thanks, mate! Sorry for the late reply, life has been busy lately. I truly appreciate your comment, though. :)
What version of the game had our characters apartment broken into and destroyed?
0.33 i believe
Just completed this 10/10 VN on my phone and can't wait for continuation of the story and further updates, wished i could've donated to help with development, but oh well. Also thought (and wished) a few times how story would change if we had a choice to allign ourselves to the Church for example, but hey, it'll just make development harder and longer and that's just a theory...
A GAME THEORY!Not a fan of the religious fanatics, but an antagonistic route to various myths would be interesting. I was testing to see if I could give kana an aneurysm by being obliviously friendly to the succubus. Hilarious, but no consequences. I did find you could close the path with mariko and yui. Blood Orange scene was majestic.
Beep boop so edgy.
How many chapters do you plan to give the game?
Not sure yet. I'm roughly aiming for 9-ish, but it might very well end up being less or more.
Gotta wait another 5 years till the game is finished😭
Maybe, yeah. Could very well end up being just one or two years instead, though. All depends on where I end the story, seeing as there is an earlier and a later point where I could do so. We'll see how I feel about things when we get to the earlier point. :)
Got to chapter 4's current stopping point for this version. This game is awesome and stressful at the same time with all the suspense. There really isn't anything about the game I don't like, other than story stuff that triggers me but thats just me being really into the story mostly and being aware of something called morality unlike the seriously messed up antagonists in this game. I was practically in sync with MC when Jun's dad appeared. Also the idea of a religion like that in a modern era is both disgusting and disturbing
So Vertigo GREAT WORK and I hope you complete this game, it is engaging. Also take care of yourself(selves), make sure you take breaks and all that.
Thanks, mate, I appreciate that! :)
man..... I was LIKE man... Waiting for 2 updates instead of diving the latest is very VERY worth it. thanks for unveiling what I've been wondering since its introduction during Chapter 3. Also I feel really bad for a certain Vampire(Avoiding Spoiler huehue) A lot has happened during the span of one Week. Also, JUN, I also Didn't forget about Little JUN well... not so Little anymore but heh. looking forward for 0.38 update (Yes. planning on skipping 2 more updates cuz...
How many chapters does this game currently have?
4 at the moment.
Why, why, why, why the first person to have sex with a pc was not miko but suzu😭😭😭, why, I hate you, Vertigo😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭
for starters, the mc got closer to suzu since they do live together and all
Not necessarily a good reason. Due to her broken mental state, their previous near combat, and general alien nature... You could kind of equate it to the mc trying to get a date by flirting with girls at an abortion clinic. It was a generally a very predatory move that a decent officer should definitely know not to do.
Miko supremacy 👍👍
Considering she introduced him into her world, I could most definitely see him latching on her first. That, and the mother laying down vague consequences in an objectively more terrifying variation of "father greeting with a shotgun" should have most definitely had mc gone miko before branching.
The game is really good and I look forward to every update. The only major problem is the small updates, because I want to enjoy an update for a whole evening, not about 30 minutes =(
I also think the game lacks some sort of (manually enabled) hints and explanations of what your current choices affect, because some choices and their consequences are not obvious at all and you can probably miss a lot of content in the future because of that if you don't mess with the game code.
Hi there! I'm glad to hear that you enjoy CH.
I'm also going to assume that your comment was made from a position of ignorant consumerism and not actual criticism:
I would love to give you longer updates, but my days only have 24 hours, too. Seeing as the updates release on a roughly monthly basis, 30 minutes is the best I can (currently) do without compromising the quality. It may not seem like it, but making this stuff takes time if you want it to be any good. (And between you and me, I'm already putting out a lot more content than the majority of my colleagues, so there's that, too.)
I get where you're coming from with the hint system, but that's kinda like asking for a built-in aimbot in Counter Strike - yeah, it'd ensure that you get the best outcome from any session/playthrough, but it'd also take away any sense of achievement tied to the game. Granted, the comparison is a bit lackluster, seeing as Counter Strike is competitive and CH isn't (as well as a few other factors) but I think you get what I'm saying.
On top of being unnecessary, would adding a hint system like that take a considerable amount of time, which - in turn - would detract from the time I could spend on making actual content for the game, further enhancing the "issue" of the first point of your comment: The more time I spend on adding peripheral features like that, the shorter (or further apart) the actual updates will be.
While I, as a player of other AVN myself, absolutely feel your plight of wanting more content and not wanting to miss anything due to making "wrong" decisions in games, I, as the dev of CH, am also just a single person and can only do so much without risking burnout - in which case there wouldn't be anymore content at all.
Hopefully you'll understand where I'm coming from and that I'm doing my best. Either way, though, I hope you'll keep enjoying CH.
First, I would like to preface that I have only played until around the start of Chapter II. Crimson High seems to be the makings of an excellent AVN. It has been more captivating than most others I have experienced. I did want to point out a detail that I noticed while playing. When encountering Orianna the first and second time, a "crucifix" is mentioned. The error is that a crucifix is a term depicting Jesus crucified. The item seen in your game is instead a cross. Also, consider making the hint for the hamsters more prevalent and more distinctively contrasting against the quick save notification. It's nothing against the feature. I acknowledge that others enjoy it. I like seeing the extra artwork but feel distracted and less immersed in the story when constantly checking for secrets. Otherwise, I have nothing else but praise for this project. Keep up the fantastic work. Have a nice day!
Heya. Thanks a lot for the kind words!
You're right, "crucifix" isn't exactly the right term, but I chose it deliberately, despite that fact.
Jesus doesn't exist in the world of CH*, so the crucifix in this world can't be depicting Jesus crucified. Instead, in CH lore, the Church's crucifix is a symbol for converging paths of sacrifice and faith.
On top of that, the term "crucifix" has a way closer tie to vampires in various pieces of vampire mythology than the term "cross" does, seeing as the cross itself is (usually) only considered harmful to vampires while in the context of Christianity, whereas the crucifix always is considered harmful due to its inherent link to Christianity. And, frankly, I personally think "crucifix" just sounds better and more impactful than "cross".
As for the notification stuff for the hamsters.. I'll think about it. You're the first person to tell me that the notifications are too subtle, so I have to assume that most people are fine with them as they are (or just don't care enough to mention it). Now, if I were to make them more obvious, on the other hand, I'm sure I'd get people saying that they are too distracting or something like that, instead.
What I potentially could do is to give the player options for the notification's style, even though I honestly don't think it's the best way to spend my time, seeing as it'd take away from the development of actual content.
Now, that being said, though, I'll probably still do it, since I enjoy this kinda work and it shouldn't take away too much time. I just can't promise when and how I'm going to implement it, seeing as the hamsters themselves are already just an "extra" feature of CH, and thus this addition is very low priority.
Thanks again for your kind words, though, and have a nice day, too!
TL;DR:
No Jesus in CH = crucifix in CH has no Jesus on it
Notifications will probably see a change at some point, but no clue when due to low priority
*(Not 100% true, but for reasons, I'll leave it at that)
I agree with this person the hamster notifications feel a little too subtle
Hamsters, the true deific entity of CH universe
Show post...
Spanish?
Again, no. Sorry.
Wanna see this cool picture?
I was thinking 'i finally found a game thats as good as fall of the angels (probably better)' and literally 5 minutes later i saw the tv scene... i wonder did you get inspired by that game to make a story focused one as well ?
Actually, no, I didn't know FotA when I started making CH. 13th and I met through the Discord. :)
the game overall is 10/10 but i noticed that in the hamster gallery section i saw that even though i found 5 hamsters the photos were still locked so i thought i need to click unlock hamsters to use the ones i found but it unlocked all of them... even if i go back to previous saves they are still unlocked is there a way to 'fix' it ? Also i think a warning for the button would be good too
Love the rating.
Yeah, a warning for the button might be a good idea. I'll see that I add that for next update. Also, there sadly isn't an easy way to "fix" this. Best thing I can offer is to create some sort of reset button for the hamsters in general (something I'll likely do anyway) and to send you a fix for this issue in particular, if you tell me which hamsters it were that you accidentally unlocked. There sadly isn't something as simple as an "undo" button or something like that.
Thanks for offering help but its fine no need to send a fix if there isnt an easy one. i can wait for the next update to find the others. i only wanted to say it so if another player sees this they wont do the same mistake as i did. Because finding them was really fun, just playing the game and you just notice a tiny cute hamster looking at you behind a book or something :D
Heh, alright. Glad you enjoy the hamster hunt as a whole. :)
Sorry if I'm being dumb. But how do I play the "update only" one? Should I copy/paste the folders to somewhere?
Ah. It seems like I forgot to add the instructions to the dev log this time. Mea culpa.
To install the update-only patch, unzip the contents of the zip file to your current CH root folder (where the .exe file is) and tell it to overwrite when prompted.
Beware: It only works from the last version to this one, meaning your current version needs to be at least v0.34.0 for the update-only patch to work.
Oh I see. Thanks a lot!
Show post...
Spanish?
or English?
No Spanish, sorry
dude why did you have to use such a realistic knock sfx 😭
I know, right?! It gets even me most of the time, and I put the damn thing there lol
I know i left a review before but seriously im loving this story. I just wish you could release new update by the week but I understand how hard it is to release a new version but that's seriously how much I enjoy it
Believe me, I wish I could do that, too. Alas, I need to eat and sleep and do all those annoying "human things", everyone's raving about all the time.
Thanks for your comment, though! Glad you enjoy CH. :)
Just.. What the hell is going on on background, when mc speaks with Meritaten in v.35.1?
Is it the same green haired girl walking towards mc during his talk with Meritaten, that passed by on the background behind mc's father during phonecall?
Is it Emica who walked out, saw mc, went back and then looked out from the corner?
I assume it is her talking in cliffhanger, cause mc mentioned he saw white hair while they went to park with Nerez.
Nice update, by the way. Already waiting for new version.
Heh, that's a bunch of questions you have there. The respective answers are:
Things :P
Yes
Maybe
Who knows
And of course: Thanks! Glad you liked it!
first we got fired and got case with chika closed already. After that we got to know about what happened to chika from Suzu and then going to talk with Yukari about chika. L - logic (idk if this is intended but i got it like that)
P.S. i'm in love with this project it's just too cool and hamsters is cool easter egg and there's just everything good about story it isn't too unknown but in the same time it isn't obvious at first and only thing what putting it a little down is some animations bc they are just slideshows and i'm only on second act as i wrote this
P.P.S. i think it is intended bc there is thought about us not being detective anymore
Yes, that's intentional. Just because the case is over doesn't mean the MC just ignores all the girls and doesn't care about their sides of the story anymore.
Glad you like it. It's only gonna get better going forward.
im so high on crimson right now you wouldn't believe it
Nice. Don't need an AA meeting for that kinda high.
The latest update does not work with any of my saves and this is the error message.I am working with an up to date version of the game.
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00action_file.rpy", line 463, in __call__
renpy.load(fn)
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
python hide:
File "renpy/ast.py", line 1131, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 1061, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
python hide:
File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
ui.interact()
File "renpy/ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3377, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "renpy/display/core.py", line 4258, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1175, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/transition.py", line 53, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "renpy/display/layout.py", line 1175, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1175, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 743, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1175, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1399, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 279, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1175, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1399, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 279, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1175, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 279, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/behavior.py", line 1073, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 1008, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 329, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 463, in __call__
renpy.load(fn)
File "renpy/loadsave.py", line 769, in load
log.unfreeze(roots, label="_after_load")
File "renpy/rollback.py", line 1078, in unfreeze
self.rollback(0, force=True, label=label, greedy=greedy, on_load=True)
File "renpy/rollback.py", line 889, in rollback
self.load_failed()
File "renpy/rollback.py", line 807, in load_failed
raise Exception("Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?")
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?
Windows-10-10.0.22621 AMD64
Ren'Py 7.5.3.22090809
CrimsonHigh 0.35.1
Sun Jul 7 16:42:18 2024
[/code]
I assume you're on PC? Did you use the update-only version or the full version? If it's the latter, did you unpack it to a new location or just shove the files in the same folder, overwriting what was there before?
I did use the update only version, and when that did not work downloaded the full version and moved a copy of my saves there to test. I stored it in a separate location for that. Both provided the same error message.
Interesting. Question: Which update did you play last before attempting to play the current one?
To explain my train of thought here: Seeing as you're (so far) the only person to show me this error leads me to believe that it's not an issue with the update itself. Then, the only time I've seen that error being persistent before, was when I switched from RenPy 7.4.8 to 7.5.3 back in like v0.13.0 (or somewhere around there).
The traceback doesn't really give too much information about what's actually wrong, so all I can really offer you is to take a look at your save file and see if I can get it to work on my end or if the save file itself somehow got borked. If you want me to do that, upload the save file to Google Drive or some other file host and send me the link as a reply here and I'll get back to you at some point tomorrow.
No problem, Thank you for your help. I think I will just replay the game at some point, gives me the excuse I need to track down the hamsters I missed. Thank you for such a great game. Though the last update I played was the 0.34 using the update only I believe.
Hmm, alright. Let me know, should something like this come up again. Glad you're enjoying the game, mate. Have fun going through again. :)
I just finished 0.34 a day ago and decided to check to see if you had announced when the next update would come out just to find that it came out 3 hours ago, now I'm hyped!
Love the game mate keep it up!
Couldn't have gone any better than that. :P
Thanks, mate!
I have absolutely loved the story and pace of the game and would recommend anybody who enjoys adult story games to download this. The only hiccup I have about the game is the negative view on Christianity but it is only a small gripe so I just have my head canon that the negativity is directed to the Catholics as I am a protestant. The head cannon being that the protestant reformation in this universe was about a dispute amongst Christians who did and did not accept myths as equals. Supporting evidence being the all men are created equal under God which was first stated in protestant England as well as with the heavy focus of individuality in many protestant nations. over all a 9/10 story
Thanks, mate. Nice of you to say. :)
Lost my save and got to go through this all again, but damn it you made a good enough story that I actually want to get back to where I was so I am ready for new update, looking forward to seeing how things go, but I mourn the loss of the smol even if I fully understand the reasoning behind it (and it was done in a somewhat satisfying way for the story as well which is nice bonus)
Sorry to hear about your save. At least you got to replay the game that way, though.
Thanks for your kind words and your understanding!